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Recent Movie Reviews

192 Movie Reviews

Best submission in ages

So help me God,
Let me explain why this is brilliant. First, the animation is under emphasized to allow people to enjoy the story without showing off the real artwork-- the scripting.
The area truly polished is in the timing-- both in the opening menu, film, and even credits.
As to said menu, it's well laid out, easily accessible, and completely unobtrusive.
Incredible--looking forward to next installment.
10/10

Sorry to hear abut ebaum pirating this

Alan,
is there any way some of us could make donations to your legal fees in suing Ebaum for stealing your cartoon? You'd make presidence in ensuring many of us recieve due copyright protection against sites like EBaums world. If you win your case, it would eliminate the blatant theft of material by mock sites and give any of us the chance to recieve reparations for such thefts.

Recent Game Reviews

12 Game Reviews

nicely done

Ok, here we go:
A lot of room to improve on this one.
Some alt controls would be nice for those of us not using an ambidextrous mouse or joystick. Shouldn't be too hard to program a set of alt keys using A,S,D,W for movement.
Reaction timing was great for this game. Alot of other shooters have a serious lag time between drepessing the fire button and the actual time. Well done.
Lines were crisp, clear, and defined. Might want to think of some more subdued colors though for general backgrounds and items.
If you're going to have a free turn environment, I'd like for there to be some sort of proximity radar so that we don't get blindsided by enemies. A good game can easily be ruined if we're shot by an enemy we simply do not see. The major problem with FPS (first person shooters) is that we're limited on our peripheral vision. Not saying anything bad about this game, but I would like for there to be some better way for enemies to stand out more visibly.
Music was a tad campy- everyone uses techno for shooters or bad metal- something nice and paced for the scenes would be well worth the investment.
Good job, over all score of 9, and a Full 5 for effort.
~Ed

I like this

As a player of XiaoIV and X227 (held high score for a bit), I truly enjoyed this. I find it fresh and unique to the genre. I'm looking forward to seeing the complete version. Some items I'd like to see for the finished version:
1) sound track- alot of games have overpowering sound effects and music. I found the light retort of the wepons to be pleasureable, and a soft bit of music to the background would be equally nice.
2) Targeting redicle for the primary weapon. The bouncing secondary ring- unless for guaging hit probability or deapth perception is kinda distracting.
3) sniper reticle: perfect. Might want to intensify the reddot though.
4) Scoring: accuracy and location are always good basics, but remaining ammo capacity (not necessarily a need for reloading, but like X227, have a set ammo count) and life are also good bonus points to consider.
5) Health packs. Most simple shooters like time crisis always put these goodies in the foreground. Usually attached to charging special baddies like launcher or grenade users. For a bit of difficulty, I much prefer having them as a reward for knocking off long range enemies.
A nice game- looking forward to the real deal.

Perfect

Simply perfection. I found the timing to be excellent, the graphics superb, and just the right amount of humor. Awesome, your presence here on NG has indeed been missed IronClaw. Hope to see more of you in the near future.

Episode SAMV Five: Lord of the Fries now available for your meticulous inspection.

Age 44, Male

Writer

Northwestern State University

Hahira, Ga.

Joined on 1/22/03

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